Marcus Vong's profile

Marcus Vong Competitive Scholarship 2020

Bao Bae Invited You to Dinner
Programs used: Zbrush, 3ds Max, and Photoshop
Bao Bae was based on a drawing by Kate Kalafatis, I wanted to create a 3D version as a Christmas gift. The idea was to set a scene where Bao Bae wants to have dinner with her; we couldn't physically have dinner together because we were in two different states.​​​​​​​
Gooseberry
Programs used: 3ds Max, Zbrush, Speedtree and Substance Painter, Redshift
These gooseberry bushes are going to be an asset in an upcoming movie by OVFX Studio. The bush was created in Speedtree to give us the realistic growth of a gooseberry bush with how the fruits will grow on them. The Gooseberry's basemesh was created in 3ds Max, then a detailed version was made in zbrush then textured in Substance Painter.
Archway Rock
Programs used: Zbrush, 3ds Max, Vray
The archway rock is another asset created for OVFX Studio's upcoming movie. The rock was sculpted in Zbrush then rendered in 3ds Max. The idea is that the characters can walk under and on top of the rock.
Dragon Head Scimitar
Programs used: Zbrush, Fusion 360, Cura, 3D Printer
The Dragon Head Scimitar was sculpted in Zbrush, then the blade, handle, and stand were designed in Fusion 360 so that when printed they would fit together with minimal seam lines between the pieces. 
Playhouse Courtyard
Programs used: 3ds Max, Vray
The Playhouse Courtyard was designed for a single mother with two kids. The mother was a child's play director and she wanted her two kids to be the main actor. Instead of having to rent a stage for every play I wanted it so that they could use the front patio as the stage welcoming the neighbors to come and see it. The rooms were designed to allow light from the courtyard in while having as much room for the children to have space. There is also a movie room were the family can watch movies for bond and inspiration.
Trinity
Team members: Jeonggyu Lee, Caroline Wagner, George Khvtisarvishvili, and Niel Yu
Trinity was a collaborative project where we had to design a structure out of cardboard using modular components. The reason we chose the name trinity was because of the initial modular component was based on a triangle. My part in the project was designing the modular components, creating the drawings, and making the presentation board.
Glass Pavilion
Programs used: Rhino, Grasshopper, Vray, 3ds Max, and Photoshop
The Glass Pavilion is a project where I designed in a different way, instead of having the form in mind I designed with parameters. Through the use of Grasshopper, a parametric modeling program, I was able to on the fly change the shape of the pavilion using simple lines and dots. The main driver of the form was the caustics made when the sun goes through the glass.
Mighty Mouse
Programs used: Zbrush, 3ds Max, Photoshop
Mighty Mouse was a sketch design where I try to study imaginary creature anatomy. The anatomy for the upper body was based on the human body while the lower body was based on the anatomy of a whale.
Plessie (Puzzle & Dragons)
Programs used: Zbrush, 3ds Max, Vray
This is based on a 2d concept that I attempted to make into a realistic 3D model. This was another practice run on giving imaginary creatures realistic anatomy, this one was based on seels.
Human Anatomy Study
Programs used: Zbrush
This is an anatomy study of the human body, focusing primarily on muscle groups. This was based on references of my roommate.
Marcus Vong Competitive Scholarship 2020
Published:

Marcus Vong Competitive Scholarship 2020

Marcus Vong Competitive Scholarship, focusing on 3D modeling and Architecure

Published: