Cinema4D Prodedural texturing using Redshift
A couple of layers were blended together to achieve this meaty look. A high polygon count was not necessary for this workflow. Exact numbers include; Triangle count = 177959, Vertex count = 89012, Edges = 88706. This was computationally manageable with 9mins of render time / frame using a GTX 1070, i7 6700HQ. 
The Node-structure adopted within CINEMA4D
I am happy with how this procedural texture came out. The render time was approximately 4 mins per frame. This is the first time I am diving really deep into node-based texturing and I can confidently say, POWER LIES WITHIN. I have shared the node structure that I adopted for this workflow. Feel free to explore and expand it further.
MEATY CRAB CGI
Published:

MEATY CRAB CGI

Procedural Texturing created and rendered with Redshift inside Cinema4D. A few retouches and color corrections are done inside Adobe Photoshop. T Read More

Published: